A renowned Hawthorne mentor named Alan Pants had this thought that he kept on drumming into his players. There are just two situations on the field. You will be both a protector and an assailant. Assuming your group has the ball you become an aggressor regardless of where you are on the field. That implies set yourself up in a way to get the ball. In the event that the resistance has the football, or the football is in question, you become a protector, again regardless of where you are on the field. So you cover your adversary. A player who can figure out this thought and can try it; turns into a truly significant expansion to his group.
At the point when the football is in debate or the game is to restart at the middle square:
At the point when the game restarts, position yourself between your rival and the ball. Put a hand on his/her chest so you know where he/she is. When the ball is ลิเวอร์พูล in play utilize your hand on your rival’s chest to push off your adversary to get an early advantage towards the football onto the following challenge or to give a lead for your partner.
At the point when your group is in assault:
At the point when your group has the ball, you really want to turn into a free player prepared to lead and get the football. At the point when you lead, run into space and towards the player with the football. Be mindful so as not to swarm the region into which your other partners might lead.
Attempt to guess where the football will be kicked and, by watching the ball transporter, guess when he is prepared to convey the football. That is the point at which you ought to lead. Make sure to lead firmly regardless of whether you accept you won’t get the football. This keeps your adversary’s psyche on you and not the football. On the off chance that you don’t get the football, be prepared to back up the play I. e. hurry to the challenge to offer help to your colleagues or take the “scraps” from the challenge.
When you have the football and assuming you are clear, run hard into space, promptly to move away from your adversary. Run 15 meters before you skip the football. Then, at that point, keep on running getting yourself adjusted prior to kicking the football towards a main player. (This implies you can approach 30 meters from one skip). Ensure you kick the football before the main player on the contrary side to the safeguard who is pursuing your colleague. Continuously follow you kick towards the challenge to dive ready assuming that it is spilt in the stamping challenge. On the off chance that the ball is checked, run past to get a handball.
Assuming you are clear however being pursued, wind to get the chaser straightforwardly behind you. You then have control of the chaser since you can turn one way or another. Being straightforwardly behind you implies he can’t abbreviate the distance to get you assuming you turn.
In the event that the ball tumbles to the ground before you or you are pursuing the ball into space, and can’t get the football, you should continue to push the football before you until it bobs up prepared to catch or you could dismiss the football starting from the earliest stage your objectives or a partner.